Classroom Tools
5 toolsEveryday tools for the start of the school day and beyond. Mark the roll, run a morning calendar routine, keep a class calendar, check in on how students are feeling and pick students fairly with a spinner. Class lists you type in are saved only on your own device.
Class Roll Marking
Tap each student's icon to mark them off the roll, with fun sounds, themes, and a progress bar.
Morning Routine
A morning calendar routine: students find the day, month, date, season and weather, and drag in yesterday, tomorrow, last month and next month.
Class Calendar
A big monthly calendar for the morning. Type event labels, drag them onto a day, and set them to repeat weekly or fortnightly. Saves automatically.
Morning Mood Check-In
Students tap their name, then tap how they're feeling to check in. Switch between mood zones and a live bar graph at the top.
Name Spinner
Spin a colourful wheel to randomly pick a student, with a no-repeat mode until everyone's had a turn.
Timers
4 toolsVisual countdown timers that help students see how much time is left without the stress of a ticking clock. Use them for transitions, independent work, pack-up time or turn-taking, and choose the style that suits your class.
Sand Hourglass Timer
A calming animated hourglass timer with presets, custom durations, and colour options.
Draw-a-Path Timer
Draw a path, pick an emoji, and watch it travel along your path as the countdown runs.
Fading Dots Timer
A calming grid of glowing, fading dots with a countdown timer, colour themes, and fade speed control.
Rainbow Radial Timer
Concentric colour rings sweep away in a radial wipe as the countdown runs, with rainbow, ocean, meadow and more colour themes.
Mindfulness
2 toolsShort, calming activities to use after lunch, before a test or whenever the room needs a reset. Students follow a breathing shape or focus gently on drifting bubbles, practising self-regulation and attention in a minute or two.
Vision Skills
5 toolsPlayful games that practise the visual skills behind reading and writing: holding a steady gaze, smoothly tracking a moving object, jumping the eyes accurately between targets and tracing along a path. They work well as a quick warm-up or as part of an individual learning plan, and are not a substitute for advice from an eye-care professional.
Steady Stare
Hold your gaze steady on a sticker while playful distractors try to pull it away.
Follow the Firefly
Track a glowing firefly smoothly as it glides in lines, circles, and figure-eights.
Jump, Jump, Jump
Jump your eyes to a lily pad and tap it fast before it hops away.
Trace the Trail
Trace a dotted path from flag to flag, keeping steady the whole way.
Find My Spot
Slide a viewfinder over a colourful picture to find the spot that matches each card.
Language Tools
3 toolsHands-on phonics tools for building and reading words. Generate real and nonsense CVC, CVCC and CCVCC words for decoding practice, or use digital magnetic letters to model blending, segmenting and spelling.
CVC / CVCC / CCVCC Word Generator
Generate real or made-up "alien" phonics words for CVC, CVCC and CCVCC patterns — alien words are always clearly marked as not real.
Magnetic Letters
Drag colour-coded letters and blends down from the top row to build words on a whiteboard-style magnetic letter board.
Magnetic Letters Match Up
Type in your own word list and students drag magnetic letters onto the blanks to spell each word, with instant feedback.
Sight Word Tools
5 toolsMake high-frequency word practice feel like a game. Type in your own word list, then students hunt for words with a torch, scratch them out, pop them in bubbles, write them in a sensory tray or watch them formed stroke by stroke.
Torch Words
The screen goes dark and students shine a torch around with the mouse (or a finger) to find hidden words. Type in your own word list, then choose the torch size, how dark it is, and the background. Tap a lit word to mark it found.
Scratch & Reveal
Type in a word list and each word hides under a scratch card. Students scratch away silver, gold, rainbow or galaxy covers with the mouse or a finger, with flakes falling and a scratchy sound, then hear the word read aloud. Show 1 to 8 cards at a time.
Word Bubbles
Type in a word list and each word appears as a bubble — say a word aloud and have a student pop it. Bubbles can stay still or float at different speeds.
Handwriting Star
Type a word (or a whole list) and a star writes it in Foundation handwriting, stroke by stroke in the correct formation order. Or show the word and have the star glide along it as a follow-along pointer. Customise the text colour, background, and handwriting guide lines.
Sensory Tray Writing
Students write with a finger or mouse in sand, rice, glitter, slime, paint, water or a foggy window, each with its own look and sound. Type in letters or words to trace, choose from several classroom fonts, copy from a card, or just free play.
Graphic Organisers
4 toolsInteractive organisers for sorting, sequencing and planning. Set them up for any subject, then print them as worksheets.
Sorting Graphic Organiser
Set your own rows, columns and top-row titles, type in a word list, and students drag the word labels into the right boxes. Add an optional answer key so students can check their sorting, then print or share a link.
Venn Diagram Sort
Choose 2 or 3 circles, name each one, and type in a word list — students drag the words into the right circle or overlap. Add an optional answer key and "Neither" area, then print it as a cut-and-paste worksheet.
KWL Chart
Make as many KWL charts as you like: What I Know, What I Want to know and What I Learned. They save in your browser so you can come back to them, and print as student worksheets or a filled-in class chart.
Story Sequencer
Type the events of a story and students drag the cards into order: First, Next, Then, Last. Check the order, then print it as a cut-and-paste or draw-and-write worksheet.
Mathematics Tools
3 toolsFlexible teacher tools for modelling maths on the big screen. Explore faces, edges and vertices of 3D objects, find patterns on a hundreds chart, or generate random numbers for warm-ups, games and problem solving.
3D Objects Painter
Choose a 3D shape, then paint its faces, edges, and corners while a live counter tracks how many of each you've coloured in.
Number Chart 1–100
Tap numbers to highlight them, reveal skip-counting patterns with one click, or hide the numbers for a blank chart.
Random Number Picker
Roll one or many random numbers from any range, with no-repeat options and a rolling animation — handy for random picks and warm-ups.
Place Value
3 toolsSee what each digit in a number is really worth. Students pull numbers apart into hundreds, tens and ones, and watch digits grow into their full value in expanded form.
Partitioning Numbers
Drag each digit out of the number into its place value box, or switch to Expanded Form and watch each digit grow into its full value.
Place Value Builder
Change the digits with the up and down arrows to build any number up to 5 digits, and watch the number in words and its expanded form update as you go.
Expanded Notation Tool
Click or drag a digit downward to reveal what it’s really worth, watching the zeros appear one by one.
Rounding & Estimation
3 toolsBuild number sense with games that show why numbers round the way they do. Students use a hill and a number line to see which ten or hundred a number is closest to, then practise making and checking quick estimates.
Rounding on a Hill
Drag the ball onto the hill where you think the number belongs, then let go and watch it roll.
Rounding on a Number Line
Guess a side, then slide the marker to check. Tick Free Play to drag the marker anywhere and watch where it slides.
Estimate and Check
Make a quick estimate, then check how close you got. Fast-paced number sense practice.
Mass
2 toolsHands-on measurement with an equal-arm balance. Students estimate, measure objects with informal units, then compare to decide which is heavier, lighter or the same.
Length
3 toolsDevelop a feel for a metre (or a foot) by sorting everyday classroom objects, then practise measuring accurately by marking and moving a ruler along a line and comparing lengths.
Sorting Lengths — Metre
Drag or tap classroom items to sort them into less than a metre, about a metre, or more than a metre.
Measuring Length in Metres
Mark and move a metre ruler along a line, record its length in metres, then compare two lines to see which is longer.
Sorting Lengths — Foot
Drag or tap classroom items to sort them into less than a foot, about a foot, or more than a foot.
Area
1 toolExplore area by covering shapes with informal units. Students compare shapes to see which covers more space.
Volume
1 toolBuild 3D models with cubes and longs, turn them around and pull the layers apart to see how volume is counted, including cubes that are hidden from view.
Chance
2 toolsIntroduce the language of chance with jars of counters and groups of objects. Students decide whether an outcome is impossible, unlikely or likely, and which of two options is more or less likely.
Addition & Subtraction
5 toolsStrengthen mental strategies for addition and subtraction to 20. Students use ten frames and bar models to find friends to 20, use the friends-and-spares strategy for three-number sums, and find the difference by counting back.
Make 20 with Ten Frames
Use two ten frames to find the missing friend that combines with a number to make 20.
Friends and Spares
Spot the two numbers that are friends to 20 in a three-number sum, then add the spare to find the total.
Friends and Spares — Bar Model
Drag two number tiles into a bar to fill it to 20 and find the friends pair, then add the spare to find the total.
Subtract by Counting Back
Put the biggest number in your head, then count back on your fingers to find the difference.
Subtraction Word Problems
Read a real-life story problem, find the two numbers, and solve for the difference.
Multiplication & Division
6 toolsEarly multiplication and division made visible. Students skip count arrays and see the commutative property, count by threes, find patterns, share and group with remainders, and race the clock in a class times-table tournament.
Arrays and the Turnaround Rule
Skip count an array to find its total, then watch it turn to reveal the commutative property of multiplication.
Skip Counting by 3s
Start at zero, jump forward 3, repeat — practise counting by threes forwards and backwards on a number line.
Missing Numbers in Patterns
Ask the two big questions — going up or down, how big are the jumps — to find the missing number in a pattern.
Sharing with Remainders
Share a total equally between a number of groups, one by one, then find how many are left over.
Grouping with Remainders
Make groups of a given size from a total collection, then find how many groups were made and what's left over.
Times Tables Class Challenge
Enter your students, then take turns racing the clock through 10 multiplication questions (up to the 12 times table) for a class leaderboard.
3D Objects
1 toolSort 3D objects by their properties. Students decide which objects are prisms and talk about faces, edges and the shape of the base.